Insights

Employment in Esport - EA and the ePremier League

27/07/2020

As discussed in our previous feature, the growing success of Fifa video games ("Fifa") resulted in EA Sports and the Premier League launching the ePremier League in 2019. Not only does this raise interesting legal challenges regarding governance, there are also questions to be considered regarding the employment status of the gamers themselves. Currently, only a minority of the premier league clubs actually employ the gamers to represent them and in this article we will be exploring why this might be a strategy worth adopting.

In the 2019 ePremier League, most Premier League clubs did not sign or even pay their representatives. Last year it seems that Fifa tournaments were a low priority for the clubs and the result was a hesitance to create a more official relationship with their gamers. This could be for a variety of reasons but the obvious negative when hiring someone as an employee is that the club would become liable for any employer obligations. Examples include the requirement to pay PAYE and National Insurance tax and, most importantly, it becomes more difficult to remove staff once they become eligible for protection against unfair dismissal claims; especially problematic if the club simply wants to swap in a more skilled gamer.

But these drawbacks seem to be heavily outweighed by the potential positives. As the ePremier League status grows, the gamers will likely start to be seen as valuable assets worth keeping. Slowly the Premier League has begun to appreciate that the younger audiences often place a higher value on Fifa matches than real ones; it was recently revealed in a poll that 60% of young football fans (under 30) prefer digital football to the real thing. This, combined with esports filling the temporary Covid-19 sports gap, will accelerate the rise of the ePremier League as an important competition for the football clubs.

Therefore, acquiring and retaining a gamer who can entertain the crowds and win the online tournaments will be hugely important. Based on the poll mentioned above, success in the ePremier League offers a brilliant opportunity to: increase a club's fan base; ensure that fan base is caught and maintained at a young age; and commercialise on the already rapidly growing viewing figures and sponsorship deals. Naturally the best gamers will be attracted to clubs offering them the best deals and such deals will likely embrace the gamer as an employee.

Aside from being competitive though, employing the gamer would bring other advantages in terms of how the clubs could exercise control. For example, if the gamer brings with him/her any IP the employer could require that it is vested in the club rather than the individual. Additionally, particularly as many gamers will be very young, the club would be able to control what the employee can do on social media. Going forward, as the ePremier League grows ever more popular, clubs may even want to use the gamer for releases of new kit and an employee relationship enables them to do that.

Finally, in the more immediate future, the clubs may want to formalise the relationships purely for protection against any future claims. As is stands, the gamers are already most likely engaged under some form of contract, though not in writing, as they are performing a service for the club. Therefore there is a definite risk that a gamer could bring a claim asserting that they are an employee. The immediate benefit of a written contract is that the terms of the engagement can be much more clearly defined in the event of a claim.

Overall, creating these new contracts for the club and their gamers will be an exciting but a relatively untrodden legal path. It is undoubtedly an opportunity for more modern thinking lawyers to provide valuable expertise, as is the regulation of any future transfer market which will need to be governed by EA or the appropriate authoritative body.

Quote mark icon

Due to the rise of the digital version of the beautiful game, several big European clubs now have their own eSports team, dedicated to representing their heroes digitally at competitions around the globe.

https://worldfootballindex.com/2020/04/how-football-clubs-are-embracing-the-world-of-esports/
featured image